Tuesday, 13 July 2004: 11:00 AM-12:15 PM

Northern A-3 (Walt Disney World Dolphin Hotel)

B-11: Snakes 'n Ladders: The Ups and Downs of Using Digital Games

Detailed Description:The idea of using digital games to enhance online learning generated a buzz at IMPACT2003 where a number of seasoned WebCT users explored various issues surrounding the design, creation, reusability and implementation of digital games in WebCT courses. One year later, this panel will revisit some of these efforts, explore the successes and barriers they encountered, and see examples of a number of the new directions being explored in the field.
Presentation Format:Panel
Topic:Enabling learning: Effective instructional practices and flexible design models
Target Audience:Course Designers, Faculty and Other Instructors, E-learning Managers, K-12 Educational Staff
Appropriate Audience Level:Beginning or new users of WebCT, Experienced WebCT users
Abstract Text:The idea of using digital games to enhance online learning garnered a significant amount of attention at !IMPACT2003 where a number of seasoned WebCT users presented sessions that explored various issues concerning the design, creation, usability and implementation of digital games within WebCT courses. Despite the excitement generated by this approach, however, most people agree that, as with any change or innovation, there are significant impediments to the wide-spread adoption of games in online courses. One year later, this panel will bring together a diverse group of these users to report what they had done – and not done – since last summer. Collectively, the panel will explore the pedagogical and institutional successes and impediments they encountered since their last presentation. Individual panelists will also discuss their current interests and directions, providing attendees with an overview of some recent work in the field. Drawing from their varied interests, the panelists will outline projects that range from writing an XML parser that can be built into any Flash Object to parse a question set from Respondus or any QTI question set, through the creation of interactive assessments and hybrid games that use student-centered technology such as cell-phones, to best practices in applying game theory to WebCT courses. The diversity of interests, approaches and skills guarantees that there will be something for everyone to take away. Panel members will encourage the audience to participate in creating a list of productive approaches for successfully developing and implementing best practices in games. If time permits, attendees will be invited to brainstorm the development and implementation of various types of games that could be implemented in a specific WebCT Campus Edition course.

Session Leader:bonita Bray
University of Alberta
Co-presenters:Robert J. Clougherty
Institute for Technological Scholarship

Sandy Mills-Alford
AliveTek Inc

Bob Bramucci
Open Campus, Riverside Community College

Alan J. Masson
University of Ulster

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