Thursday, 15 July 2004: 8:30 AM-9:15 AM | |||
Australia 3 (Walt Disney World Dolphin Hotel) | |||
K-1: An e-Learning course on e-Learning: To model what is taught | |||
Detailed Description: | This interactive showcase presentation will demonstrate the design and delivery modeling of an e-Learning course on e-Learning. The design and delivery of the course is an exact model of tasks intended for students to learn. Interactive e-Learning technologies were used to help students achieve performance and non-performance outcomes. To help prepare students to do well in each learning outcome’s assessment, at least 3 interactive learning practices with “real-world” settings were provided within each module. | ||
Presentation Format: | Showcase | ||
Topic: | Enabling learning: Effective instructional practices and flexible design models | ||
Target Audience: | Course Designers, Faculty and Other Instructors, E-learning Managers, K-12 Educational Staff | ||
Appropriate Audience Level: | Beginning or new users of WebCT, Experienced WebCT users | ||
Abstract Text: | This presentation will showcase the design, implementation, and delivery of an e-Learning course on e-Learning. This course (e-Learning Design & Technology) is the first in the series of six core courses in the new degree program emphasis, e-Learning, within the Information Technology Management degree offered by the University of Minnesota, Crookston (UMC). Being the nation’s first laptop campus and a leading technology integration institution, this e-Learning course is a prime example of modeling e-Learning design and technology integration. What learners need to learn are clearly modeled for them throughout the semester. A strong constructivist model is reflected in the design of outcome-based practice and assessments. The course uses the 3-phase e-Learning design model of Demonstration, Practice, and Assessment. It is the same model intended for learners to apply in their assignments and projects. In order to help e-Learners to learn well in a “faceless” environment, a variety of creative and timely feedback is provided to guide students in applying their knowledge and skills. Innovative learning objects created in Flash MX and Toolbook helped learners achieve a high degree of competency. Since these learning objects were very compelling and helpful in their e-Learning experience, learners emulated the design and delivery of this course in the development of their e-Learning products. | ||
Session Leader: | Dan Lim University of Minnesota, Crookston |
See more of The 6th Annual WebCT User Conference