Thursday, 15 July 2004: 8:30 AM-9:15 AM

Australia 3 (Walt Disney World Dolphin Hotel)

K-1: An e-Learning course on e-Learning: To model what is taught

Detailed Description:This interactive showcase presentation will demonstrate the design and delivery modeling of an e-Learning course on e-Learning. The design and delivery of the course is an exact model of tasks intended for students to learn. Interactive e-Learning technologies were used to help students achieve performance and non-performance outcomes. To help prepare students to do well in each learning outcome’s assessment, at least 3 interactive learning practices with “real-world” settings were provided within each module.
Presentation Format:Showcase
Topic:Enabling learning: Effective instructional practices and flexible design models
Target Audience:Course Designers, Faculty and Other Instructors, E-learning Managers, K-12 Educational Staff
Appropriate Audience Level:Beginning or new users of WebCT, Experienced WebCT users
Abstract Text:This presentation will showcase the design, implementation, and delivery of an e-Learning course on e-Learning. This course (e-Learning Design & Technology) is the first in the series of six core courses in the new degree program emphasis, e-Learning, within the Information Technology Management degree offered by the University of Minnesota, Crookston (UMC). Being the nation’s first laptop campus and a leading technology integration institution, this e-Learning course is a prime example of modeling e-Learning design and technology integration. What learners need to learn are clearly modeled for them throughout the semester. A strong constructivist model is reflected in the design of outcome-based practice and assessments.

The course uses the 3-phase e-Learning design model of Demonstration, Practice, and Assessment. It is the same model intended for learners to apply in their assignments and projects. In order to help e-Learners to learn well in a “faceless” environment, a variety of creative and timely feedback is provided to guide students in applying their knowledge and skills. Innovative learning objects created in Flash MX and Toolbook helped learners achieve a high degree of competency. Since these learning objects were very compelling and helpful in their e-Learning experience, learners emulated the design and delivery of this course in the development of their e-Learning products.



Session Leader:Dan Lim
University of Minnesota, Crookston

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