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Thursday, July 13, 2006: 2:30 PM-3:45 PM
Mississippi Room (Sheraton Chicago Hotel & Towers)
J-2: A Hop, Skip, and a Jump: Implementing Digital Learning
Detailed Description:Are you an instructor who would like to use a digital game in your course but feel overwhelmed by the prospect? In this session, you’ll learn how to start the process, how digital games differ, how easy it is to implement them, and how your students can benefit from digital games. Join us to see some digital games in action and get tips on choosing the right digital game or activity for your students’ learning needs.
Presentation Format:Panel
Topic:Enabling learning: Effective instructional practices and student support models
Target Audience:Course Designers, Faculty and Other Instructors
Appropriate Audience Level:Beginning or new users of WebCT, Experienced WebCT users
Abstract Text:Nowadays, many students come to us already computer literate. A new term has been coined for these students. Prensky calls them the “Digital Natives.” Current technology provides the new generation of learners, “The Natives,” an opportunity to learn through game playing. But whether a student is already computer literate or not, he or she can still experience important learning through the use of technology. Many reasons exist for using digital games in courses. Among these reasons are relaxation, enjoyment, involvement, pleasure, motivation, instantaneous feedback and unparalleled repetition. Prensky stated, “Fun in the learning process creates relaxation and motivation. Relaxation enables learners to take things in more easily; motivation enables them to put forth effort without resentment.” Especially for the younger learners graphics create more enjoyment over a simple text based game. Unparalleled repetition allows users to re-play the game while receiving instantaneous feedback on their decisions. The “Natives” are sometimes restless. Why not use digital games to calm some of their restlessness? Learn how to start the process of using digital games in your courses. Understand the various differences between several digital games. Learn the decisions needed to implement various digital games. Learn which games will implement deeper learning in your course.

Session Leader:Ralph H. Olliges
Webster University
Co-presenters:Bob Boufford
University of Alberta

Bonita Bray
University of Alberta

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